Thursday, 4 February 2010

Mould/grime on concrete

Some reference pictures of the effects of water on concrete with thw build up of mould. We could possibly use these references for parts of the walls where there's constant water flow on some areas:




Floor Plans with Assets


If anything is confusing or unclear give me a shout :)

Moods/lighting idea's





These are basic reference images to convey the lighting effects we are aiming for (and reference from games/movies)

Plans for the three floors

I have created a neat version of the three floors:


Wednesday, 3 February 2010

Killing Floor Reference

ive taken a load of screenshots of KF as there aren't many on the web

www.ukdakka.com/andy/Killing_Floor_Ref.zip

mainly focused on attention to detail and how they have blocked off areas. and ofcourse lighting.


I also have access to a web server so if you want to can give me files to upload so everyone can access them anytime on the web.

gonna have to copy and paste the link, hyperlink doesnt seem to like me


This is the new space that Z and Priya found, so its easier to make out.
This space is all there would be to make of the lower floor should we want to do this...

More than we can chew??



Ok, this is the starting point of our level. I've written on the plans so everyone can get a good idea of the journey and spaces, objects etc. moves on to the next space...



This space is pretty big, then we have the back corridor too...



Then THAT leads on to this floor. Is it just me that thinks this space may be abit too big? we should really consider downsizing...

Priya and Zongyi wanted to include another section which would continue along from the section that needs blocking off. This would take away the need to make the whole lower floor, but would make that section kind of unneccesary to make at all...

ALL THOUGHTS NEEDED!! let me know what i've missed and what u think! we should decide on the space for definate this week...