Showing posts with label work. Show all posts
Showing posts with label work. Show all posts

Friday, 23 April 2010

To Team members

To all: Please have ALL our assets finished, unwrapped and textured, uploaded onto the forum before the end of this week.

To Mark: During this weekend, please make sure you have ALL our assets that are on forum uploaded into the Unreal file by the end of this week. The assets have priority over the girl character.

Since Chris said that there is no life drawing next week, we must all have a group meeting at 10am on Monday. I expect everything to be ready in Unreal, all assets imported so that the art directors can decide where things should be placed.

I repeat, this Sunday is the final deadline for all assets to be finished and uploaded into Unreal, so GET TO IT!

Wednesday, 3 March 2010

Please read: allocations, palette, and a small reminder

Hello Team,

Below are the highly anticipated floor areas allocated for each of you to unwrap and, if time permits, to start texturing for next Tuesday. All modelling work should hopefully be finished by now, it's time for us to start thinking about texturing the walls and later the assets.

The file is uploaded in the "whitebox" thread in Mark's forum.

Simon - blue
Priya - purple
Aby - green
Andy - red
Zongyi - yellow
Mark - pink


I'm still waiting for the colour palette, and if the art directors have already done it please post it onto the blog so the team can use it for reference when texturing the walls.

It would be ideal if the wall textures/colour palette could match the current toilet grime for consistency. Below is an example of the colours used.


And finally, just a small reminder: please upload your work onto the Blog as soon as you're done!

Tuesday, 23 February 2010

Work for next Tuesday

Work to be finished for next Tuesday are in black text. Grey text means work that are already finished.

Don't forget to unwrap the things you've modelled :). If you have time, you can even start texturing 8D.


Thursday, 11 February 2010

Seats so far

Assets I've done:

Wednesday, 10 February 2010

Model of female toilets

Screenshots of the female toilet I just modelled:

Tuesday, 9 February 2010

Work schedule

Work, you Slaves of Spaazm!

Mark
- Concept male toilets in middle floor. Start modelling some basic objects e. g. cubicles, urinals, etc.

Priya
- Make list of repetitive assets. Concept the stylisation. Colour schemes, etc.
- Concept different ways of blocking up doors: barricaded doors, boarded up doors, locks, padlocks, broken keypads, etc

Aby
- Assign the layout of the blockaded objects to the floors.
- Concept windows. Grimed boarded up, cracked glass, etc.

Simon
- Concept the pipes; broken, grimed, etc.
- If more time, start making/testing the assets on ceiling.

Andy
- Concept stairs; grime it up, think of how the middle staircase is blocked off (objects in the way? broken off?).

Zongyi
- Sit back and relax.
- Concept female toilets. And other things.